It was very simple: DIRP.
I knew ahead of time exactly what it was going to be: complexity, complexity, complexity, complexity, complexity, complexity, complexity, therefore, DESIGN. It doesn't follow. The logic is nonexistent. It's the kind of thing you'd expect a competent person with a Ph.D. in philosophy to recognize, but no, it's the same ol' thing, trotted out every time they get up to speak.
COMPLEXITY DOES NOT IMPLY DESIGN. You can build up an awesome mess of complexity by accident, so you need to demonstrate something other than complexity to demonstrate intent.
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A while ago, I wrote about Dembski's definition of specified complexity, arguing that it was a non-sensical pile of rubbish, because of the fact that "specified complexity" likes to present itself as being a combination of two distinct concepts: specification and complexity.
While perusing my sitemeter stats for the page, I noticed that I'd been linked to in a discussion at creationtalk.com. Expecting amusement, I wandered on over to see who was linking to me.
I previously noted that to survive as a Westerner, you can get away with participating in a culture that asks of you little more than to understand the "one minute" button on the microwave, while to survive in a foraging society you needed much much more.
In 2001, Mark Orr and Stellan Ohlsson found that experts preferred more complex bluegrass music compared to non-experts, but there was no difference in preferences with jazz music.