David has some great ideas:
I suggested that the best thing we might do with video games is to figure out what it is about video games that makes them such a compelling learning engine, and try to integrate those elements into the classroom, rather than trying to integrate the games into the classroom. One of the elements that I suggested was identity building -- that players typically develop an identity in their games. They choose and sometimes make their own clothing, their house, select the powers they value, and become a recognizable identity in the game. It's how the games are designed and programmed. Might we program our classrooms to encourage identity building?
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Today we're going to take our first baby-step into the land of surreal games.
Click on the "Video Games / Technology" category over to the left and you'll see that we've covered many,
In our discussions of violence associated with vid